Poptropica Worlds Leaks: TFW you try to take a shower but the hot water’s not working, rip in pieces

Alright gang, it’s been a few days, but hey if the Head Cheeto can take the weekend off then SO CAN I.

(Look I don’t want this to be a politics blog but if you didn’t know I’m very anti-Trump. So… if you don’t want that hit the “unsubscribe” button.)

Alright so not a ton has been happening on my end, other than a whole lot of rain and playing Disney Magical World 2 / Pokémon Moon / watching Yu-Gi-Oh! 5D’s. So pretty much the usual.

What IS exciting is that there have just been some leaks for Poptropica Worlds! Yowza!

Shaky Skunk posted it first on the Poptropica Skunk blog, but let’s do a quick recap over here.

We’ve got a remastered Binary Bard, a crazy-looking drill (Crisis Caverns anyone?), and Challenges of the Day! Wow!

Well this is certainly making me excited for Poptropica Worlds. Remastering of old islands, Crisis Caverns coming back, and an incentive to come back to Poptropica daily to do things other than spin a wheel! I’m certainly looking forward to Poptropica Worlds. Now if only I could get a Unity-compatible browser on my Chromebook…

That’s about all I’ve got for now. Back to more DUEL MONSTERS ON D-WHEELS!

-Ylimegirl

Disney Magical World 2 Review, Part Three: I need to learn how to DODGE!

Okay I’m super winded right now and I think my current goal is to be able to like, properly do the knee twist touch thing or whatever it’s called on the Wii. And to get Rhythm Parade to acknowledge I’m stepping. Or Rhythm Boxing to acknowledge I’m dodging. (DODGE!!! (I was going to link to a DBZA video here but it has swears so nah, look it up on yer own time)) (On the plus side, I’ve apparently lost 3 pounds? Not sure if I can trust but that’s what the machine says.)

Sidenote: Episodes I watch are 22 mins long, free step is 30 minutes long, thus I watched HEYYEYAAEYAAAEYAEYAA about 4 more times than I already had earlier today when I was trying to explain He-Man to somebody. So, I’ve watched it about 15 times. Well, I’m watching it again right now, so… assume the counter goes up by 5 by the time this post is done. I’m sorry, I’m a sucker for antique memes.

Right, so today I’m going to talk about some other general changes and nitpicks with the game, here goes.

So if you couldn’t surmise from the world list yesterday, Cinderella and Aladdin’s worlds are gone. Bye! Also most of the content that was available only as DLC in the last game is now available without having to download it. I also like that they allow you to make the entire outfit at once instead of piece by piece, that certainly saves time and resources. Also I really like Clarice’s shop thingy to make alternate clothing (Clarice is the female chipmunk whose name I forgot in the last few posts).

Handheld accessories/items is a neat concept, and helps get you Nice! points. Speaking of which, those have bigger roles and the shop contains a lot more neat things such as recipes for a lot of different kinds of furniture, clothing, and foods, which I find a useful resource. The best way to get Nice! points is definitely by doing those weird Magical Dreams, which continue to be hecking weird but earn me Nice! points so I deal with them.

The fact that you don’t need to make multiple of any one thing is super helpful. Also there’s this feature in the café I think I’ve failed to mention, which is that they can place down all of the furniture of a given theme for you. I certainly use this feature, certainly makes the placement of the furniture look way nicer than when I do it.

Okay time for the NITPICKS. Most of there are really little things, which is probably a good thing.

  • When exiting Snow White’s World – and ONLY when exiting through the portal (not the Wishing Well) – you can hear the Heigh-Ho song. What’s up with that? Why is it only when you exit? Why is it there? It’s just weird and kind of annoying.
  • Speaking of portals, they only activate when you get close to them, as in you can’t see beyond them before going to them. Also some of them have things surrounding it, like a tree around Wonderland’s portal, but others don’t, like Snow White’s portal. All I’m asking for is a little consistency!
  • Getting to Arendelle is obnoxious and slow. Why do I have to sit through cutscenes to get there instead of just walking through a portal? I mean I know I can skip them but that’s beyond the point.
  • When you enter Atlantica’s portal the fish reset to a certain point as they spin around. You thought we wouldn’t notice, huh? WELL I DID.
  • Look, if you can return us back to normal clothing after quests, why can’t you do that for surfing? I’m sick of being stuck in a sarong after surfing for a ridiculously long time because I fail to notice that I didn’t change back. JUST SOME CONSISTENCY, PLEASE.
  • Where’s Daisy’s house? Literally everyone else of the big six (Mickey, Minnie, Donald, Daisy, Goofy, & Pluto) has one. Where’s hers? Well Pluto doesn’t have one either but he has a doghouse outside of Mickey’s house, because he’s a dog, not like the Goofy kind of dog but the kind of dog that walks around on all fours.
  • I mentioned this last time, but did you really have to make Sleepy’s mining patterns so much slower? It’s obnoxious.
  • Loading screens, loading screens, loading screens! They’re not long, but they’re always there. (Granted, I’ve been playing on my old 3DS up until like 3 hours ago when I got my new one (it looks awesome and I love it), so this might be a moot point.) Even in cutscene series! Like they show one thing, and then they show another thing, but before we get to that, it’s time for a 2 second loading screen! Can’t you just like… load that in the background, since you clearly know you’re going to need to play that one next? I don’t know a ton about game design but I’m sure you could do that, right?
  • Flower picking / treasure hunting is awesome, but why aren’t there any girls who treasure hunt? Some men do some flower picking (but only if they’re animals in the 100 Acre Wood), but I have not encountered a single girl who has asked me to do a treasure hunt. What’s up with that? I mean, in this game where men can wear dresses, I feel like this is kind of weird.
  • So the favors and stock in stores updates four times a day: at 12 AM, 6 AM, 12 PM, and 6 PM. Which… is kind of a pain. I don’t know about you, but I’m not usually awake between 12 and 6 AM. Which bugs me eternally since it means I miss out on a cycle of favors and stock.

So that’s about everything I have to say! I enjoy this game, I recommend it to those of you who kind of like to dink around and be completionists. Or y’know if you just like Disney characters. Or rhythm games! There’s a lot of rhythm games in this, probably because it was originally a Japanese game and I think I read somewhere that those tend to be pretty popular in Japan. I dunno though.

Well, this one has seemed to be much shorter than the last few, as it’s only at 1k words so far. Good job me?

I’m still tired from all of that dang exercise. Ppbbtgfgtg.

Hey wanna see some funny videos? MissEligon made some funny drawings to go with some of ProZD’s voice acting skillz. Poptropica-themed, of course.

Well now that I’ve left you with some high quality content, I think I can be done now. Alley-oop!

-Ylimegirl

Disney Magical World 2 Review, Part Two: I cannot properly do a jackknife and I’m sorry for disappointing you artificial Wii Fit Plus trainer whose mouth doesn’t move

Today I started doing Wii Fit Plus, after 800+ days of not doing it (that’s like 2 years). I’m… I’m still a little tired from the whole 50 min ordeal. Whoof. Anyways, what are my reasons for doing this? Basically I tend to live a sedentary life of me sitting on my butt and never leaving the house. So I’m trying to get myself fit again!

I feel like now is an important time to discuss something about body weight: Being plus-size is a symptom of a poor lifestyle, but losing weight isn’t a cure. Anyways, to clarify that, it’s not so much that “overweight” people need to lose weight, there’s simply a possibility that they aren’t being as active as they should. Losing weight alone doesn’t cure poor nutrition or sedentary lifestyles – sure, some things done to lose weight certainly help fix those other problems, but it isn’t the weight alone that was the problem in the first place! So tl;dr the problem isn’t body weight but lifestyle, and I’m exercising not to lose weight but to be more active in general.

Okay that was kind of preachy, sorry ’bout that. Anyways, Wii Fit Plus! Did some rhythm kung fu, rhythm boxing, and rhythm parade (I like rhythm games, can you tell), along with a 30-minute free-step (while watching LazyTown, of course) and the workout designed to lose weight around the tummy, allegedly. (I’m not very good at jackknives, it seems.)

So it was tiring but this is what I plan to be my plan for the rest of break every day, and then whenever I have time during the school year? We’ll see. Don’t think I’ll be able to do it at Disneyland in January (Oh BTW I’m going to Disneyland in like a week), but I think walking all around the park will make up for it. I mean, if my feet are sore by the end of the day, I’m probably walking a fair amount, right?

Anyways, I said yesterday that today was going to be part 2 of that review I started yesterday, so here we go. Unfortunately, it turns out that I’m a liar and a failure. Uh, I claimed that Daisy had a house. She does not. Whoops. Also I realized I completely failed at explaining a fair amount of the core mechanics of the game! So I’m going to see and go through those really quick. Also I discovered another mechanic that takes place in Castleton (the hub) yesterday after the post, so I’m going to touch on that yesterday. And after all that maybe we’ll get to discussing each of the worlds. Maybe.

To make sure I cover all of the core game mechanics I’ll go through the tutorials to double-check. Let’s go!

Oh gosh there’s. There’s a lot of tutorials. Why are there so many tutorials

Okay, let’s go in order. By pressing the L and R buttons at the same time, you can take a screenshot of the top screen at any point in time. At the top of the bottom screen there’s a little hint/walkthrough thingy to help you figure out what to do next. I already explained about Happy Stickers in the last post… Greetings can be obtained by talking to the King, they’re just little actions you can do by pressing the arrows on the arrow pad thingy. You can use them to collect puzzle pieces from characters by greeting them. There’s a star pin put on the map to show you where to go next based on the hint, I already explained about gathering, you can put furniture in your room if you want (I haven’t decorated it at all), and of course you can change your clothes.

Nice points! Better talk about those now. You earn Nice! points by wearing Ace Ensembles, which is bascially a collection of clothes that all match. When you go near characters while wearing one, they’ll give you Nice! points. Nice! points can be redeemed at the Shop of Wonder for recipes, fishing rods, puzzle pieces, and good luck charms.

Clothing and furniture is made by collecting the necessary materials along with a certain amount of money, which are then used to make clothing at Daisy’s boutique or furniture at Chip and Dale’s. Unlike the last game, all pieces of an Ace Ensemble are made at once now rather than one at a time, thank goodness.

I think I covered most of the battle mechanics last post? Eh, not too important. Onwards!

Food at the café is made like furniture or clothing, but you only have to pay coins the first time you make an item. After that, all you need are the ingredients!

Think I covered almost everything else about the café and magical dreams… Ah yes, the Notice Board! A useful thing to help you organize your things. Thing. Has six subsections. The Castleton Chronicle tells you basic things like when the next seasonal holidays start, if there’s seasonal goods at McDuck’s, and how many new greetings from the King are available. There’s also Target Stickers, which shows what stickers are easy to obtain next. Unlocked is a section showing you what was recently unlocked by collecting Happy Stickers. News Flashes tell you when the café sells out and when new pickaxes are ready (for Snow White’s world I’ll talk about it later probably). The last two are Café Requests and Favors, which show which of each are available at the moment. It’s a good edition to the menu.

Okay, time to talk about the new mechanic I discovered later than I was intended to and kind of accidentally. So after inviting Cinderella to a party at the café I got an invitation from Letita (Letta) to go to a ball. So that’s how I discovered that you can go to balls at the castle! Who knew? I didn’t. There was literally no way for me to discern how to unlock going to balls. That’s some kind of bullcrap honestly. Every other big event in-game was signaled to you on how to unlock it. Here I just stumbled upon it!

So anyways, unlock balls by inviting Cinderella to the café. Then you can unlock character-specific balls by inviting certain characters to the café. Not sure which ones, but I’ve gotten ones for Cinderella, Tangled, and Frozen at the moment.

Balls were a mechanic in the last game just for Cinderella’s world, but they’ve certainly improved it. It’s a rhythm game where you press buttons in time as the pointer rotates around a circle. When it hits the point on the circle, ya gotta press the right buttons. Sometimes you have to hold it down for a while. It’s all in rhythm with the music so that makes it easier. Also at some points you have to just push a bunch of specific buttons in order in a certain amount of time.

The balls are pretty fun, but a little challenging for me personally because that aforementioned crack on the upper screen just blocks out some of the cues, so I have to tilt the 3DS away from me at the right angle to be able to discern what I’m supposed to do for that sector. Despite that, I’m able to get a gold rating on my balls so there.

Well I’m at about 1k words so let’s take a little breather before I get into each of the individual worlds. So let’s talk about how I cried last night over an anime finale!

So the anime is rated PG-13 according to MyAnimeList.net and is called Charlotte. It’s basically about people who get superpowers when they’re teenagers and lose them when they become adults. It gets kind of messed up at times, but boy howdy did I cry like a baby at the ending. I historically don’t cry at a lot of things so it was kind of strange, but it’s probably due to one or more of the following factors: it was late at night, I was sick, and my hormones were out of whack because of, well, I’m a cisgendered woman take a guess. At any rate, it’s a good anime and that’s why I started watching LazyTown last night since I needed a joyous pick-me-up afterwards. And, of course, to balance out this depressing anime, I have started watching another PG-13 anime, K, which also seems to be start getting into some crazy things goshdarnit why do I keep doing this to myself.

Uh, okay, that’s enough of an interlude. Time to talk about each of the worlds!

So after you complete the tutorial you encounter the first world, which is Hawaii / Lilo and Stitch. I. I freaking love Lilo and Stitch. It’s a very good movie, everyone should watch it, please watch it. So I guess I’m going to talk about what makes each region unique? In Hawaii you can go surfing out in the ocean, which can be a little hard to get the hang of at first but is pretty fun, and also earns you Nice! points. There’s also two missions so far that require you to hula dance, which is pretty much identical to ballroom dancing. The character models all look pretty nice, though Lilo’s a little freaky at times. They kept Pleakley in a dress, which makes me pretty happy. Let him wear what he wants yo!

The missions for this region all connect for this final battle/idea involving you competing in a hula contest, which seems to work pretty well for a connected story. The one thing I hate is that this world has the ghost called the Buzza-Bozz, which can duplicate and make more of itself. That’s just obnoxious.

Next world is… Arendelle / Frozen. As mentioned in the disclaimers for the last post, I dislike Frozen. A lot. Boy do I hate Frozen. So… Arendelle’s story is based around Anna trying to throw a snowman festival or something for Elsa since Elsa’s all broody or whatever because of queenly duties. I groan inwardly for each of the mission setups because I find it boring since as mentioned I hate Frozen, but really the area’s probably not that bad? I dunno.

Next we go back to the 100 Acre Wood from the first game. It’s got a bit of an upgrade – a bit bigger, a bit more spaced out. Still the same basic buildings and stuff around the wood though. The missions here all revolve around trying to make a hunny party to celebrate the arrival of Kanga and Roo, who they remembered to put in the wood this time. Good job! 100 Acre Wood’s changes certainly improve it from the last game. I haven’t completed the main mission storyline yet, but it seems mostly good. It also has no ghost-hunting missions, but it does allow you to grow food in a garden instead.

Next up would be Snow White’s World / Snow White and the Seven Dwarfs, which has a mine where you can mine for Twinkle Stones or whatever which can be used to buy puzzle pieces. Pickaxes can be used to mine and are generated every 30 minutes for a maximum of 3 pickaxes. Mining is a rhythm game where you press A in time. Not too hard. Snow White’s world doesn’t seem to have a storyline yet as far as I know, but each of the dwarves live up to their personality and are fun to mine with. My one complaint is that true to his name, Sleepy’s mining minigame is much slower than the rest, which trips me up a bit. Not to mention none of the other dwarves’ mining game speeds are affected by their personality. All I’m asking for is a little bit of consistency! Just a little! There are also no ghost-hunting missions in this world.

Then we get to Atlantica / The Little Mermaid, which has you become a mermaid and dive under the sea. I’m not so far in this one either, but the plot seems to revolve around you trying to collect performers for an upcoming musical performance thingamadoohicker. Swimming around as a mermaid is pretty cool! That’s… that’s pretty much all I have to say here.

Last is Wonderland / Alice In Wonderland. This one also got updated a bunch from the last game and is honestly much better than the first version, heh. In the first game, it’s just an area where you’re small, the hedge maze, and the mad tea party. Not too exciting. This one takes you into Tulgey Wood, which is delightfully weird like the spirit of Alice in Wonderland is. They still kept around the hedge maze, but that area’s a little bigger and a little less mediocre than the last one was. I haven’t gotten far… at all… in this one’s storyline, so I can’t really say anything about it.

So I’m at 2000 words again for this post! Yeehaw! So tomorrow’s post will be about some miscellaneous comments/complaints, and my overall view of the game. Thanks for sticking around on this crazy adventure of me attempting to review a video game.

-Ylimegirl

Disney Magical World 2 Review, Part One: My brother made me sick, happy holidays to me

Uh, you may have noticed I schedule slipped. I… I don’t really have an excuse. Other than I didn’t really get to enjoy my Christmas Swag on Boxing Day since I was mostly stuck in a car or awkwardly talking with my grandfather, and that I got a sore throat / cold from my brother due to us being cramped in a Nissan Leaf while going to and from our grandparents’ house, and that it was my Lazy Day™ and I didn’t even get dressed since I didn’t feel like Doing Things.

Uh, at any rate, I got to play through more of Disney Magical World 2, so hopefully this will be a more complete review! Though as I’m typing this, I only have 60 Happy Stickers (out of 100, I think) and only have 12.56% of my Collection complete, so I’m clearly not that far done with it but I think I have a basic idea of how things work.

Okay, so first off, this game is a sequel, so I’m going to be discussing things from the first game a little bit here. This would probably be where I’d direct you to my review of the original, but the thing is that doesn’t exist anywhere, so I’ll just have to explain it best I can.

Alright, brief list of DISCLAIMERS about things that might influence my review in a way that isn’t ideal for non-biased point of view or whatever:

  • My screen has that big ugly crack in it that takes up a large portion of the left side of the screen. Can make it hard to play at times.
  • My 3DS isn’t the NEW! Nintendo 3DS, but the first edition of the Nintendo 3DS. Dunno if that affects processing speed or whatever, but that’s the case.
  • I don’t like Frozen, so pretty much everything involving Arendelle quests is going to be super biased. I’d explain why I don’t like it but that’s pretty long, would take up another post, and I’d have to dig through my email to find that article my sister sent me on it.

Alright, so let’s try to keep this organized best I can. Here we go!

Game starts off rather simply, Letita (or “Letta”), a flying letter, comes in and invites you to the town of Castleton. It’s pretty much the same setup as last game. You set up your character, enter a name, and enter the magical world! The first thing I noticed was that Castleton got quite an upgrade from the last game. While in the first game Castleton was kind of a small sprawling town which happened to have a giant castle over across the river, this one is far more of a city with a main street, a residential sector, and then a separate region for the castle. I think it’s quite an improvement.

The tutorial is easy to follow and go through, it’s very much a hand-holding experience but hey this game is aimed at like, six-year-olds, I’m not expecting that much. You get to meet the main Disney gang, learn about basic game mechanics like gathering and fishing, and get some free swag.

I suppose I should explain some of the core game mechanics at this point, heh. So it’s kind of similar to Animal Crossing but waay simplified. Basically there’s certain areas where items will spawn, and when an item is there, there’s blue-purple sparkles there. You just have to walk over and press “A” to pick up an item and put it in your inventory, which has no space limit. The items can be used for Important Things™ I’ll get into later. Fishing can be done once you obtain a rod from resident fishing expert Donald Duck. There are certain areas where you can cast your rod by going near the water and pressing “A” again, which allows you to aim your bobber and put it in the water. Then you sit and wait for a fish to come over and nibble at it.

I was going to make a point here but then I think my brain’s getting confused with Animal Crossing mechanics, so take this with a grain of salt. In the first game, I think the fish made little noises whenever it nibbled the bobber and then made a louder noise when it bit. This made it easier to fish. Here, no noise is made and you just have to. Stare at the bobber until the little speech bubble pops up telling you it bit. Basically this just makes fishing for me about 2000% more stressful. So that’s something that’s a little bit worse. On the improvement side, in the first game you were forced to sit atop a stump thingy in order to fish; here you just have to be near the water and hit “A”. I think that’s a bit better.

Most of the shops and utilities from the last game are carried over, just put in swankier buildings. Chip and Dale’s… furniture making… thing is now indoors and has a weird steam machine, but other than that it’s the same functionality. McDuck’s sells the same things, but it’s all on one floor now and you can buy entire outfits instead of just one piece at a time. Also some things have to be bought with medals instead of coins. I think you get medals from visiting other players using the Internets or something? I dunno, I haven’t done it.

As a side-note, they now also have items you can hold in your hand and moved many of the table decorations from the first game into this category. They can also be used to decorate the café.

Oh wow I am so sorry to anyone who hasn’t played the first game this must be super confusing to you. It’ll make sense in the end probably I promise.

Daisy’s boutique is also pretty much the same, but eventually you get a female chipmunk working another counter in there. I forget her name, it’s not important. What she does is she can make an alternately colored version of an outfit by using Sparkle (or was it Shimmer?) Stones from the Dwarf mine. Uh, I’ll get back to that later, but it’s a pretty cool feature and makes it easier for me to decide on clothing, since I used to have to decide which color scheme I wanted more. Now I don’t have to choose!

Minnie also has a shop now! At her place you can get yourself all changed up appearance-wise. You can change everything you customized about yourself at the beginning (for a fee, of course), along with some things that weren’t originally available, like certain hair colors and styles. So right now Ylime is going around with a short bright pink pixie cut, which is awesome.

Café! Like in the original, the King gives you the café to take care of. The manager is such a sweetheart, we get a tiny bit of backstory for her, and she’s much cuter than the dude we got in the last game. (If you were wondering, we learn his name is “Duke” and he now runs the surf shop in Hawaii (I’ll get to Hawaii eventually).) The café is mostly the same but now we also get a group of three dancers to dance around on stage, which is… kind of weird, but I get to customize their appearance. Kind of. For one reason or another, I can only change the appearance of the center dancer. Oh well. He looks very pretty while dancing.

I feel like this is a fine time to mention that this game features zero gendered clothing items! Zero! All of the clothing items can be worn by either gender, be it a suit or a ballgown! Long story short I’ve had my dancers on stage dancing in a tankini and sarong and they looked fabulous.

The way the café works is a lot more straightforward – you accumulate theme points based on the decorations, outfits, and food, and you can see how many theme points you need to invite certain guests. It’s much better than the original game setup for sure.

Before we dive into each of the worlds, there’s some other Important Things that got changed around between games, so here’s a short list:

  • Your house is separate from the café but can be decorated with the same materials
  • One outfit can be used to dress all five employees of the café and you! Same idea with furniture. Basically you only ever need to make one of anything, which is awesome.
  • Floors & walls are made together in the shop and must be placed together in the café, in your house not so much.
  • Points aren’t given based off of quantity but rather unique items in the café. Also table decorations don’t count for anything.
  • You know how I mentioned the dancers on stage? You can dance with whoever you invite to the party, granted you host a silver-level party or higher. (Different amounts of points allow you to host different parties.)
  • Cards are gone. Not anywhere in the game. Bye! So basically all the castle has going for it is teaching you greetings.
  • Instead of cards, you have to collect puzzle pieces. It’s kind of… strange? If you have the puzzle frame (which can be obtained by snapping a photo with a character for the first time) and all of the pieces, when you go to sleep in your bed you can have a Magical Dream™ where you do a bunch of weird activities and rack up a bunch of Nice! points. It’s… it’s weird and I haven’t done too much with it.
  • You’re not the only one with a house – Mickey, Minnie, Donald, Goofy, and Daisy all get a house too! Nothing too exciting about them though, other than you can fish from atop of Donald’s house, which is a boat.

I realize I’ve never talked about what Happy Stickers are! Happy Stickers are this game’s version of achievements. As you gain Happy Stickers new things become unlocked within the game, such as certain areas or episodes.

I realize this post is at least 1.5k words long by now and I should probably start wrapping it up, so I’ll just talk about the basic mission setup. I suppose tomorrow I’ll talk about each of the individual worlds.

During the tutorial you get summoned by the wizard Yen Sid (who clearly stole the name trick from me) who grants you a wand and tells you that you’re destined to fight off ghosts because you’re pure ‘n stuff. So you head down to the dungeon in the castle (which is no longer a post-game thing, it’s there from the start for a total of 3 missions and I haven’t needed to use it since) and learn how to fight off ghosts using your magic wand. So the battle mechanics in this game are similar to last time, it’s more the level layout that’s changed. Instead of you going through a large sprawling area and navigating via the tiny minimap at the bottom of the screen, you go through one room at a time and the map not only shows locked off areas and treasure chests, but also the little things you can pick up off the ground! Sweet.

It’s pretty much the same as last time: pound A a bunch of times and destroy ghosts. When you clear all of the ghosts in a room, you get a bonus Magic Stone. Magic Stones can no longer be used at will and instead are solely used at the end for the final treasure chest, unless you run out of life points mid-level at which point you can use one to revive yourself.

Just like last time, there’s always one Boss Ghost at the end of each level, it’s pretty much the same. The other big thing that changed is that there’s now the inclusion of Challenges in some rooms, which asks you to defeat a bunch of ghosts or destroy all the barrels or hit all of the switches or what-not in a certain amount of time. Doing it quicklier gets you more magic stones, failing it gets you no magic stones.

And in case you were wondering how one does revive life points when the magic stones aren’t used for that, much like magic points from the previous game they can be picked up from destroyed ghosts or barrels or whatever.

That’s it for today, I think 2k words is more than enough of a post to make up for yesterday’s failure. See you tomorrow (probably) for part II, where I talk about each of the individual worlds and their quirks!

-Ylimegirl

Christmas Swag List: What even is boxing day

Yesterday’s post was non-existent and this one is super late. I’m on a roll here!

Anyways, I think most of you can surmise why yesterday’s post didn’t happen, but if you can’t figure it out, the answer is I was too busy celebrating Christmas by waking up at 6 AM, staring at the tree for an hour, going back to sleep, waking up an hour later, opening stockings, having breakfast, opening presents, and playing games with my family for the next few hours until I went off to my grandparents’ house at 4-ish. We stayed there until 10. So it was quite the jam-packed day.

Oh BTW happy Kwanzaa to those of you who celebrate, it starts today, trust me I googled it.

Anyways here’s some HI-LITES from my Christmas:

  • Getting a bunch of Rubik’s cubes
  • Watching my brother get the Ultimate Rickroll as revenge for rickrolling every single family member with his Christmas list (he got a Rick Astley CD)
  • Getting a bunch of DCSHG swag
  • Learning how to play Kaboo (Cabo? Caboo? Kabo? I dunno how to spell it but it’s a card game)
  • Pokémon Sun and Moon
  • Being able to solve the new Rubik’s Cubes
  • Disney Magical World 2
  • Dropping a Rubik’s cube on the concrete outside our grandparents’ house at 10 PM causing us to have to yank out flashlights to find the pieces that came off while it’s freezing and I’m not wearing leggings
  • Gravity Falls Journal 3

Oh and I also got an iPhone. Eh. Need to activate it first, probably before I head off to Disneyland in about two weeks.

And then today’s post is super late because I had to go off to see my grandfather, who lives two hours away. We left at 11 AM and just got back. It’s always kind of awkward talking to him? I never know what to say. At least we were able to dodge all politics, phew.

Read most of Journal 3 on the car ride there. Now I need to decode a bunch of the text in there. I’ll probably work on transcribing it somewhere since that’s the kind of stupid nerdy shiznit I do. I also started playing Disney Magical World 2 on my old cracked-screen 3DS. I have feelings on it; will probably make a quasi-review for tomorrow’s post. BTW I need to buy myself a new 3DS as a Christmas present to myself ASAP. Probably that nice purple space one. It’s a pun for myself to enjoy, also it’s really pretty!

Uh, I don’t think I have much else to say here other than expect some blathering about some of those gifts I got up there in the near future, especially me screaming about Pokémon Sun and Moon eventually. I’m kind of waiting for the future new 3DS to play it on since I don’t want to ruin my experience with this stupid big crack on the screen. Hang on I’m going to take a picture so y’all understand what I’m talking about.

crack
‘Twas a tag-team effort by me and my brother, in case you were wondering. Equal parts our faults. Possibly more so mine.

Yeah, that’s what I have to deal with. Like none of the pixels are dead tho? I think it’s just a crack on the secondary batch of pixels used for 3D effects. I can kind of see the pixels underneath if I look at the screen from an angle. It’s too bad, this is a nice nerdy 3DS that’s got Xerneas and Yveltal on it.

Okay now I really have nothing else to say.

Except for this really nice picture of me looking menacing in a Santa hat.

villain
Someone said I was a villain because of my pink hair. So of COURSE I had to take this.

-Ylimegirl